Diegetic - sound coming out of characters or particular objects to explain the action of a scene in a movie. It can be either on-screen or off-screen. Diegetic sound = Actual sound.
Non-diegetic - Sound from a source who can't be seen to explain the action of a scene. These sounds add dramatic effect. Non-diegetic sound = Commentary sound.
Mood - Emotional feel of the film.
Mood - Emotional feel of the film.
Genre - Categorising films through its use of features, for example 'blood, gore' = Horror.
Tone - The mood or atmosphere of a film scene, in the way the film is directed.
Score - Overall music for the film. Music specifically for that kind of film and film genre.
Sound Motif - A sound effect that is associated with a particular character, for example 'Darth Vader - Imperial March Theme'.
SPOKEN WORD
Naturalistic - Words normally spoken in a film that is seen or heard in real life.
Score - Overall music for the film. Music specifically for that kind of film and film genre.
Sound Motif - A sound effect that is associated with a particular character, for example 'Darth Vader - Imperial March Theme'.
SPOKEN WORD
Naturalistic - Words normally spoken in a film that is seen or heard in real life.
Anti-Naturalistic - Words normally spoken in a film that is not seen or heard in real life.
Functional Dialogue - Words that emphasise a particular scene - 'Look Out!' 'Run!' 'Watch Out for that Car!'.
Emotional Realism - Words or sounds that get into a character's head.
SOUND FX
Naturalistic sound effects - Sounds used in a film that is also heard in real life.
Emotional Realism - Words or sounds that get into a character's head.
SOUND FX
Naturalistic sound effects - Sounds used in a film that is also heard in real life.
Anti naturalistic sound effects - Sounds used in a film that is not heard in real life. The sound effects are made up.
Establishing Sound - Sounds used in a establishing shot/setting shot/.
Ambient sound - Background sounds which are present in a scene or location.
Synchronous sound effects - Sounds to match certain movements occurring in a scene e.g. footsteps corresponding with feet walking in a scene.
Establishing Sound - Sounds used in a establishing shot/setting shot/.
Ambient sound - Background sounds which are present in a scene or location.
Synchronous sound effects - Sounds to match certain movements occurring in a scene e.g. footsteps corresponding with feet walking in a scene.
Non-synchronous sound effects - Sounds that are not seen in a particular scene of a movie.
Foley effects - Use of everyday sound effects that are added into a film.
Hyper-reality - Exaggerated sounds, almost too real sounds.
Sound Bridge - When the scene begins with a carry-over sound from the previous scene before a new sound begins.
Foley effects - Use of everyday sound effects that are added into a film.
Hyper-reality - Exaggerated sounds, almost too real sounds.
Sound Bridge - When the scene begins with a carry-over sound from the previous scene before a new sound begins.
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